Comic Books, Geek Culture, and the Fandom Imaginary

Software > Computer Software > Educational Software University of Colorado Boulder

Course Overview

What You'll Learn

  • You will continue to apply frameworks of self-reflection and close reading/analysis to the study of contemporary popular culture, and explore how those frameworks provide tools for understanding the self as much as our cultural surroundings.
  • Along the way, you’ll continue to develop your skills in honing and representing your fandom, specifically engaging in activities designed to help you find your fellow fans, help you find your people, and connect with them outside and beyond the course.
  • Course-Level Learning Outcomes * Define and describe the dynamics of geek culture (fantasy, science fiction, comic books, graphic novels), as well as its relationships to fandom, popular culture, and digital media * Apply critical self-reflection and close reading frameworks through analytical writing and creative expression * Engage with pop culture and fandom communities by leveraging online platforms to make connections and synthesize learning * Reflect on your personal relationship to geek culture (fantasy, science fiction, comic books, graphic novels), and how popular culture intersects with memory and nostalgia Course 3 Skills: * Analysis * Self-Reflection * Critical Thinking * Communication * Culture * Close Reading

"Comic Books, Geek Culture, and the Fandom Imaginary" explores some of the conventional framings of “fandom” (from comic book obsessives to cosplayers) and the cultural histories that sustain it. It also explores the dark side of these dynamics, looking at what can happen when fandom turns toxic in pop culture spaces. You will continue to apply frameworks of self-reflection and close reading/analysis to the study of contemporary popular culture, and explore how those frameworks provide tools for understanding the self as much as our cultural surroundings. The course asks the fundamental question: how can what we love - what we read, what we watch, what we share - contribute to making the world a better place? Along the way, you’ll continue to develop your skills in honing and representing your fandom, specifically engaging in activities designed to help you find your fellow fans, help you find your people, and connect with them outside and beyond the course. Course-Level Learning Outcomes * Define and describe the dynamics of geek culture (fantasy, science fiction, comic books, graphic novels), as well as its relationships to fandom, popular culture, and digital media * Apply critical self-reflection and close reading frameworks through analytical writing and creative expression * Engage with pop culture and fandom communities by leveraging online platforms to make connections and synthesize learning * Reflect on your personal relationship to geek culture (fantasy, science fiction, comic books, graphic novels), and how popular culture intersects with memory and nostalgia Course 3 Skills: * Analysis * Self-Reflection * Critical Thinking * Communication * Culture * Close Reading

Course FAQs

Is this an accredited online course?

Accreditation for 'Comic Books, Geek Culture, and the Fandom Imaginary' is determined by the provider, University of Colorado Boulder. For online college courses or degree programs, we strongly recommend you verify the accreditation status directly on the provider's website to ensure it meets your requirements.

Can this course be used for continuing education credits?

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How do I enroll in this online school program?

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