Moving, Shooting, and Debugging in GameMaker

$49
ENROLL NOWCourse Overview
What You'll Learn
- This course is the second course in the specialization about learning how to develop video games using GameMaker on Windows or Mac.
- Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal.
- If you just want to continue learning how to develop games in a more "gentle" way, this is a great starting point.
This course is the second course in the specialization about learning how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal. If you just want to continue learning how to develop games in a more "gentle" way, this is a great starting point. This course assumes you have the prerequisite knowledge from the previous course in the specialization. You should make sure you have that knowledge, either by taking that previous course or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational GameMaker knowledge by exploring more GameMaker and game development topics. Module 1: Learn how to implement player and movement and learn about collision masks Module 2: Learn how to shoot projectiles and control firing rate Module 3: Learn how to debug both Visual games and Code games Module 4: Learn how to add health to your games * I do have Coursera Specializations called C# Programming for Unity Game Development and C++ Programming for Unreal Game Development for those more advanced topics.
Course FAQs
Is this an accredited online course?
Accreditation for 'Moving, Shooting, and Debugging in GameMaker' is determined by the provider, University of Colorado System. For online college courses or degree programs, we strongly recommend you verify the accreditation status directly on the provider's website to ensure it meets your requirements.
Can this course be used for continuing education credits?
Many of the courses listed on our platform are suitable for professional continuing education. However, acceptance for credit varies by state and licensing board. Please confirm with your board and {course.provider} that this specific course qualifies.
How do I enroll in this online school program?
To enroll, click the 'ENROLL NOW' button on this page. You will be taken to the official page for 'Moving, Shooting, and Debugging in GameMaker' on the University of Colorado System online class platform, where you can complete your registration.




