Unreal Engine Blueprints-Advanced Gameplay and Logic Systems

$49
ENROLL NOWCourse Overview
What You'll Learn
- This project-based course empowers learners to design, develop, and implement a complete 2D-style arcade shooter game using Unreal Engine’s Blueprint system—no coding required.
- Later lessons focus on building asteroid actors, configuring health and collision systems, and managing actor lifecycles with timers and destruction events.
- Learners will also explore applying material blend modes and transparency techniques to enhance visual design.
This project-based course empowers learners to design, develop, and implement a complete 2D-style arcade shooter game using Unreal Engine’s Blueprint system—no coding required. Through four progressive modules, students will configure core gameplay systems, construct reusable Blueprint classes, and apply loop-based logic to create responsive, scalable mechanics. Each module focuses on a key area of game development: input handling, camera control, object spawning, damage systems, and material feedback. Participants will begin by setting up project environments, binding user inputs, and structuring controller logic. They will then construct fixed camera systems, develop obstacle hierarchies, and apply data-driven control flows using Structs, Enums, and Arrays. Later lessons focus on building asteroid actors, configuring health and collision systems, and managing actor lifecycles with timers and destruction events. Learners will also explore applying material blend modes and transparency techniques to enhance visual design. By the end of this course, students will be able to: • Create modular and reusable Blueprints for common arcade mechanics • Apply flow control structures such as loops and conditional execution • Design flexible actor behavior using class inheritance and editable properties • Implement real-time interactions, damage logic, and spawn timing • Analyze gameplay systems for performance and responsiveness This course is ideal for aspiring game developers, designers, and technical artists seeking a hands-on introduction to gameplay logic without writing C++ code. All concepts guiding learners to apply, analyze, construct, and evaluate their own game systems in Unreal Engine.
Course FAQs
Is this an accredited online course?
Accreditation for 'Unreal Engine Blueprints-Advanced Gameplay and Logic Systems' is determined by the provider, EDUCBA. For online college courses or degree programs, we strongly recommend you verify the accreditation status directly on the provider's website to ensure it meets your requirements.
Can this course be used for continuing education credits?
Many of the courses listed on our platform are suitable for professional continuing education. However, acceptance for credit varies by state and licensing board. Please confirm with your board and {course.provider} that this specific course qualifies.
How do I enroll in this online school program?
To enroll, click the 'ENROLL NOW' button on this page. You will be taken to the official page for 'Unreal Engine Blueprints-Advanced Gameplay and Logic Systems' on the EDUCBA online class platform, where you can complete your registration.




